Research and Markets (http://www.researchandmarkets.com/reports/c44074) has announced the addition of "Global Animation Industry: Strategies, Trends and Opportunities 2006" to their offering.
The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. In the past, animation series were aimed at children aged nine and below. In recent years however, TV stations have been producing animation series for teenagers, adults and the whole family. The major markets include the United States, Canada, Japan, France, Britain and Germany. Licensing operations for T-shirts, caps and other items have also been a major source of revenue for animation companies. In Japan, several successful computer games have crossed over and have become animated series like Pokemon, Monster Farm, Power Stone and Detective Conan. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.
Another key trend we are witnessing is the outsourcing of animation content to Asia. This market is increasingly being tapped by North American film and television program producers. The major factor behind this shift of computer animation production to the Asia/Pacific region continues to be the availability of low cost, powerful computer animation platforms and much lower labour rates in the Asian and Pacific Rim countries compared to North America and Europe. The bulk of the outsourcing happens for 2D animation content with some amount of 3D content.
Key Topics Covered Include:
- Global Animation Industry
- History and Evolution
- Why is Animation Different
- Industry Characteristics
- Market Opportunity
- Data on Animation Studios
- Animation Segments
- Market Segmentation
- Forecasting Animation Content Demand
- Animation Content demand from TV Channels in Europe
- Animation Content demand from TV Channels in the Us and Canada
- Animation Content demand from TV Channels in Asia
- Animation Content demand from TV Channels in Rest of the World
- Total Animation Content demand from TV Channels Worldwide
- Size of the Global Animation Industry
- Future Developments
For more information visit http://www.researchandmarkets.com/reports/c44074
