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PR Newswire
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Giant Interactive Announces Third Quarter 2008 Results

SHANGHAI, China, Nov. 12 /Xinhua-PRNewswire-FirstCall/ -- Giant Interactive Group Inc. ("Giant" or "the Company"), one of China's leading online game developers and operators, announced today its unaudited financial results for the third quarter ended September 30, 2008.

Third Quarter 2008 Highlights: -- Net revenue was RMB265.2 million (US$39.1 million), a decrease of 34.6% from the third quarter 2007 and a decrease of 47.5% from the second quarter 2008. -- Gross profit was RMB212.5 million (US$31.3 million), a decrease of 40.9% from the third quarter 2007 and a decrease of 52.5% from the second quarter 2008. Gross profit margin for the third quarter 2008 was 80.1%. -- Net income was RMB134.1 million (US$19.7 million), a decrease of 53.8% from the third quarter 2007 and a decrease of 61.8% from the second quarter 2008. Net income margin for the third quarter 2008 was 50.6%. -- Basic and diluted net income per American Depositary Share ("ADS") were RMB0.56 (US$0.08) and RMB0.54 (US$0.08), respectively, compared to basic and diluted net income per ADS of RMB1.44 and RMB1.38, respectively, for the third quarter 2007, and basic and diluted net income per ADS of RMB1.45 and RMB1.40 respectively for the second quarter 2008. Each ADS represents one ordinary share. -- Non-GAAP net income excluding non-cash share-based compensation for the third quarter 2008 was RMB148.2 million (US$21.8 million), a decrease of 49.7% from the third quarter 2007 and a decrease of 59.1% from the second quarter 2008. Non-GAAP net income margin excluding non-cash share-based compensation was 55.9%. -- Basic and diluted non-GAAP net income excluding non-cash share-based compensation per ADS were RMB0.61 (US$0.09) and RMB0.59 (US$0.09), respectively, compared to basic and diluted non-GAAP net income per ADS of RMB1.46 and RMB1.40, respectively, for the third quarter 2007, and basic and diluted non-GAAP net income per ADS of RMB1.50 and RMB1.45, respectively, for the second quarter 2008. -- Active Paying Accounts ("APA") for online games(1) in the third quarter 2008 reached 937,000, a decrease of 31.6% from the third quarter 2007 and a decrease of 46.8% from the second quarter 2008. -- Average Revenue Per User ("ARPU") for online games(1) was RMB282.1, a decrease of 4.4% from the third quarter 2007 and a decrease of 1.3% from the second quarter 2008. -- Average Concurrent Users ("ACU") for online games(1) was 543,000, an increase of 9.0% over the third quarter 2007 and a decrease of 12.4% from the second quarter 2008. -- Peak Concurrent Users ("PCU") for online games(1) was 1,578,000, an increase of 70.4% from the third quarter 2007 and a decrease of 32.5% from the second quarter 2008. (1) Online games include ZT Online, ZT Online PTP, ZT Online Classic Edition, and Giant Online.

Commenting on the third quarter 2008 results, Mr. Yuzhu Shi, Giant's Chairman and Chief Executive Officer, said, "During July of the third quarter, we implemented an adjusted gaming structure for ZT Online and reduced the scope of monetized features in order to emphasize daily consumption rather than in-game promotional items. Though these adjustments resulted in a reduction in our revenue in the third quarter, we remain confident that this strategic decision is an important initiative towards expanding our user base, extending the life-cycle of ZT Online and driving long-term, sustainable growth. Monthly revenue and our APA for ZT Online have both increased steadily following the initial drop in revenues since the introduction of these features, signifying that our players are increasingly accepting these changes and becoming acclimated to the new structure. We expect this upward trend to continue in the fourth quarter, although the remainder of 2008 will continue to be a transition period for Giant. We believe that going forward, ZT Online is generating positive momentum and building a solid base of loyal, paying players that will propel its future growth."

"As part of our market segmentation strategy, we recently launched ZT Online Classic Edition to recapture users that preferred the gaming experiences and monetization structure of ZT Online in 2006. Thus far, ZT Online Classic Edition has resonated well with our target audience and surpassed our expectations, recently exceeding 200,000 PCU and continuing to ramp up users."

"Overall, though our monetization adjustments have created some short-term disruption to our financial and operational performance, our long-term outlook remains unchanged. We remain fundamentally sound and our strong balance sheet provides us with sufficient financial resources to execute on our growth initiatives. Additionally, our focused approach to game development, strong R&D capabilities, and extensive sales and marketing network provide a solid foundation for us to capitalize on robust growth opportunities and ultimately drive meaningful, long-term shareholder value."

Third Quarter 2008 Unaudited Financial Results

Net revenue. Net revenue for the third quarter 2008 was RMB265.2 million (US$39.1 million), representing a 47.5% decrease from RMB504.8 million in the second quarter 2008 and a 34.6% decrease compared to RMB405.2 million in the third quarter 2007.

Revenue from online games totaled RMB264.3 million (US$38.9 million), representing a decrease of 47.5% from RMB503.3 million in the second quarter 2008 and a 34.6% decrease from RMB404.0 million in the third quarter 2007. Online game net revenue was adversely impacted by adjustments made to the monetization features within ZT Online. The modified structure has strategically reduced the amount of promotional items within ZT Online and re- emphasized the daily consumption of virtual items and services. Though the Company is currently in a transition period, as gamers adapt to these changes, the adjustments will foster a more sustainable revenue model.

ACU for online games(1) in the third quarter 2008 was 543,000, representing a 12.4% sequential decrease and a 9.0% increase over the third quarter 2007. PCU for online games(1) in the third quarter 2008 was 1,578,000, representing a 32.5% sequential decrease and a 70.4% increase over the third quarter 2007. The sequential ACU and PCU decreases are due to the reduction of in-game promotional items in ZT Online, while the year-over-year increases are primarily attributable to the sustained popularity of ZT Online, along with the launch of new products such as Giant Online and ZT Online Classic Edition. ARPU for online games(1) in the third quarter 2008 decreased 1.3% sequentially and 4.4% year-over-year to RMB282.1. The slight declines are attributable to the monetization adjustments made within ZT Online. APA for online games(1) in the third quarter 2008 declined 46.8% sequentially and 31.6% from the third quarter 2007 to 937,000. APA declined due to the reduction of in-game promotional items in ZT Online, as gamers could no longer frequently purchase bundled and discounted items. However, throughout the third quarter, players became more accustomed to the new monetization structure and steadily resumed in-game spending.

Cost of Services. Cost of services was RMB52.7 million (US$7.8 million), representing a 15.9% increase over the same period last year and a decrease of 8.8% from the second quarter 2008. The sequential decline in cost of services in the third quarter was mainly due to a RMB9.3 million decline in business tax resulting from the revenue decrease. Fixed costs, such as Internet data center rental fees, depreciation of game servers and compensation for customer service representatives, increased by approximately RMB4.0 million sequentially. Cost of services increased year-over-year as Giant purchased additional game servers and hired more staff to foster high quality service levels and superior gaming experiences for its users.

Gross Profit and Gross Margin. Gross profit decreased 52.5% sequentially and 40.9% year-over-year to RMB212.5 million (US$31.3 million). Gross margin for the third quarter 2008 was 80.1%, down from 88.8% in the third quarter 2007 and 88.6% in the second quarter 2008. The decline in gross margin was mainly due to the decrease in revenue coupled with increases in the fixed component of the Company's cost of services.

Operating Expenses. Total operating expenses of RMB107.3 million (US$15.8 million) represent a 9.7% decline from RMB118.8 million in the second quarter 2008 and a 52.9% increase from RMB70.2 million in the third quarter 2007. While a decrease in sales and marketing expenses during the third quarter led to a sequential decline in overall operating expenses, continued investments in R&D and general and administrative infrastructure were the primary drivers of the year-over-year increase.

Research and product development expenses for the third quarter 2008 were RMB31.6 million (US$4.7 million), an increase of 59.2% from RMB19.9 million in the previous quarter and 338.3% from RMB7.2 million in the third quarter 2007. The sequential rise in R&D expenses was mainly attributable to an increase in R&D headcount and salary expenses, along with a one-time purchase of game- related R&D services. The year-over-year increase resulted from the rise in the number of game architects and engineers dedicated to enhancing both existing and future games.

Sales and marketing expenses were RMB47.7 million (US$7.0 million), a decrease of 42.9% from RMB83.6 million in the previous quarter and down 20.0% from RMB59.6 million in the third quarter 2007. Sales and marketing expenses declined during the quarter due to a reduction in advertising campaigns associated with ZT Online promotions and the return of Giant Online advertising expenditure to a normal level following the initial open beta launch in the second quarter. The number of sales and marketing liaison personnel decreased from over 3,000 in the second quarter 2008 to approximately 2,600 in the third quarter 2008.

General and administrative expenses for the quarter were RMB41.5 million (US$6.1 million), up 36.8% sequentially from RMB30.3 million, and 106.6% year- over-year from RMB20.1 million. The sequential rise was mainly due to an approximate RMB5.4 million increase in consulting and professional fees in connection with attorney services and Sarbanes-Oxley compliance, a RMB3.0 million increase in human resources-related expenses and costs to attend industry conventions, and a RMB0.8 million increase in rent and utility expenses needed to accommodate the continual expansion of the Company. The year-over-year increase in general and administrative expenses was mainly attributable to the increased size and scope of Giant's business operations.

Financial Incentive. The financial incentive received in the third quarter, which represents a sales tax refund from the municipal government, was RMB13.6 million (US$2.0 million). This refund relates to the sales tax accounted for in the Company's cost of services and is treated as a deduction in operating expenses.

Interest Income. Interest income rose sequentially to RMB46.6 million (US$6.9 million) from RMB43.4 million due to short-term investments in higher yield time deposits.

Income Tax Expense. Income tax expense for the third quarter 2008 decreased to RMB17.0 million (US$2.5 million) due to the decline in revenues.

Net Income. Net income for the third quarter 2008 was RMB134.1 million (US$19.7 million), a sequential decrease of 61.8% from RMB350.6 million and a year-over-year decrease of 53.8% from RMB290.2 million. The decline in net income was mainly attributed to the decreased revenue. Net income margin was 50.6% for the third quarter 2008, compared to 69.5% in the second quarter 2008 and 71.6% in the third quarter 2007.

Cash, Cash Equivalents and Short-Term Investments. As of September 30, 2008, Giant's cash, cash equivalents and short-term investments totaled RMB5,236.3 million (US$771.2 million), compared to RMB5,729.6 million as of June 30, 2008. During the third quarter, the Company used its cash to fund its investment in Five One Network Development Co., Ltd. ("51.com"), a leading Chinese online social networking service provider, and for its share repurchase program.

Share Repurchase Program. In August 2008, Giant adopted a share repurchase plan, enabling the Company to repurchase up to US$150.0 million of its ADSs. As of September 30, 2008, Giant had repurchased an aggregate of 4,206,700 ADSs on the open market, for total consideration of US$31.5 million. The Company will continue actively purchasing shares during the authorized time frame, as under board resolution and as defined by SEC regulations.

Business Highlights and Outlook

ZT Online - At the beginning of the third quarter 2008, the Company adjusted the monetization structure within its flagship game, ZT Online, to re-emphasize daily consumption rather than in-game promotional items. To counter the impact of these adjustments and increase user stickiness, the Company continued to enhance ZT Online's content features. The introduction of a PK tournament, an online beauty contest, and other innovative features has generated positive momentum and kept both new and existing users engaged. Towards the end of 2008, Giant plans to roll out the next expansion pack for ZT Online, which will incorporate real-time strategy elements. ZT Online Classic Edition, which is geared toward recapturing former ZT Online gamers who prefer gameplay without any in-game promotional items, commenced closed beta testing in late July and entered open beta testing at the end of the third quarter. To date, the Company is pleased with the performance of ZT Online Classic Edition, as PCU has exceeded 200,000. In addition, in late September, VinaGame Software Service Joint Stock Company began open beta testing of ZT Online in Vietnam and has since reached better than expected concurrent user levels. The ramp up period for ZT Online in Vietnam is still in the early stages and revenue contribution from this market is expected to increase starting in 2009.

Giant Online - During the third quarter 2008 the Company continued to introduce new features, such as country vs. country battles and upgraded vehicles, into Giant Online, the Company's second internally developed game. In addition, the Company is currently engineering testing a new version of Giant Online that includes substantial upgrades, most of which are derived from feedback from beta testers in recent months. In addition to new gameplay features, which will include dual map boss battles and super weapons systems, Giant plans to rebalance the game to better engage both paying and non-paying players. This new version is scheduled to roll out by the end of 2008.

Empire of Sports - Empire of Sports is a 3D massively multiplayer online (MMO) game, featuring a wide range of sporting events. In preparation for the official launch of Empire of Sports in Europe in the fourth quarter 2008, the developers, Switzerland-based Empire of Sports Ltd., have added and enhanced many feature sets for several sports, including football and basketball, in order to deliver an optimal gaming experience to each player. Giant's developers have implemented additional online security measures and tailored the game to Chinese players' preferences in order to better prepare the game for closed beta testing in China in the first quarter 2009.

King of Kings III - King of Kings III is a 3D free-to-play medieval magical MMO game. Giant's in-house development team and experienced managers in Shanghai continue to work with developers at Taiwan Lager Network Technology Co., Ltd. ("Lager Network") to further tailor the game for mainland China, including upgrading the game's battle system to support greater numbers of concurrent users and enhancing graphic effects. Lager Network initiated a small-scale beta test in Taiwan at the end of September 2008 and has received positive feedback from gamers. In anticipation of the planned limited closed beta testing launch in China in the first quarter 2009, Giant recently launched a game website for King of Kings III at http://kok3.ztgame.com/ to keep players up-to-date on the game's new developments.

51.com Strategic Investment - On July 14, 2008, Giant completed a transaction to purchase approximately US$51 million in redeemable convertible preferred shares of Five One Network Development Co., Ltd ("51.com"), a leading Chinese online social networking service provider, representing an approximately 25% interest in 51.com. Giant expects to leverage 51.com's large community base in order to broaden its player base, expand the community-building opportunities, reinforce user stickiness, and extend the lifecycles of Giant's games.

Fourth Quarter 2008 Guidance - Based on the current estimates, and taking into consideration the continued impact of ZT Online's monetization adjustments, Giant expects to generate total net revenue for the fourth quarter 2008 in the range of RMB320 million to RMB345 million.

Conference Call

Giant's senior management will host a conference call on Thursday, November 13, 2008 at 8:00 am (US Eastern Standard Time) / 5:00 am (US Pacific Standard Time) / 9:00 pm (Beijing Time) to discuss its 2008 third quarter financial results and recent business activity. The conference call may be accessed by calling +1 (866) 713 8395 (for callers in the US), +86 10 800 130 0399 (for callers in China) or +1 (617) 597 5309 (for callers outside of the US and China) and entering pass code 71418887.

A live webcast of the conference call and replay will be available on the investor relations page of Giant Interactive Group's website at http://www.ga-/ me.com/earningsannouncements.php .

Currency Convenience Translation

This release contains translations of certain Renminbi (RMB) amounts into US dollars (US$) at the rate of US$1.00 to RMB6.790, which was the noon buying rate as of September 30, 2008 in the City of New York for cable transfers in Renminbi per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. The Company makes no representation that the Renminbi or US dollar amounts referred to in this release could have been, or could be, converted into US dollars at such rate or at all.

Use of Non-GAAP Financial Measures

Giant has reported for the third quarter 2008 net income on a non-GAAP basis excluding non-cash share-based compensation. Giant believes that both management and investors benefit from referring to these non-GAAP financial measures in assessing the performance of Giant and when planning and forecasting future periods. Giant computes its non-GAAP financial measures using the same consistent method from quarter to quarter.

Readers are cautioned not to view non-GAAP results on a stand-alone basis or as a substitute for results under GAAP, or as being comparable to results reported or forecasted by other companies, and should refer to the reconciliation of GAAP results with non-GAAP results in the attached financial information.

The table below sets forth the reconciliation of GAAP measures to non-GAAP measures for the indicated periods:

GIANT INTERACTIVE GROUP, INC. RECONCILIATION OF GAAP TO NON-GAAP (UNAUDITED) Three months ended September 30, June 30, September 30, September 30, 2007 2008 2008 2008 (RMB) (RMB) (RMB) (US$) GAAP net income: 290,210,885 350,581,570 134,093,985 19,748,744 Share-based compensation 4,412,607 11,880,964 14,077,547 2,073,276 Non-GAAP net income: 294,623,492 362,462,534 148,171,532 21,822,020 Non-GAAP earnings per share: Basic 1.46 1.50 0.61 0.09 Diluted 1.40 1.45 0.59 0.09 Weighted average ordinary shares: Basic 201,572,283 241,522,046 241,243,828 241,243,828 Diluted 210,476,214 250,669,716 249,620,125 249,620,125 Statement Regarding Unaudited Financial Information

The unaudited financial information set forth above is preliminary and subject to adjustments. Adjustments to the financial statements may be identified when audit work is performed for the year-end audit, which could result in significant differences from this preliminary unaudited financial information.

About Giant Interactive Group Inc.

Giant Interactive Group Inc. is one of China's leading online game developers and operators in terms of revenues, focusing on massively multiplayer online role playing games. Giant's first game, ZT Online, was voted the most popular online game in China in 2006 according to the International Data Corporation. The Company's second game, Giant Online, entered into open beta testing on March 28, 2008. Giant has two additional online games that it intends to launch, including King of Kings III and Empire of Sports. Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games, which as of September 30, 2008 consisted of over 270 distributors, and reached over 116,500 retail outlets, including internet cafes, software stores, supermarkets, bookstores, newspaper stands, and convenience stores located throughout China. For more information, please visit Giant Interactive Group on the web at http://www.ga-me.com/ .

Safe Harbor Statement

Statements in this release contain "forward-looking" statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements and among others, include our anticipated revenue and growth of our monthly revenue and Active Paying Accounts for the fourth quarter 2008, our continued efforts to successfully operate and adjust features of our existing games, anticipated benefits of our adjusted monetization structure for ZT Online, investment in 51.com and launch of ZT Online in Vietnam, our ability to successfully commercially launch and operate King of Kings III and Empire of Sports and our ability to continue to grow our business and build long-term shareholder value. These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of which, by their nature, are inherently uncertain and outside of our control. Our actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and financial condition indicated in these forward-looking statements. Among the factors that could cause our actual results to differ from what we currently anticipate may include our ability to develop, purchase or license additional online games that are attractive to our players, our ability to develop and successfully launch expansion packs for our online games, our dependence on one online game, which currently accounts for the majority of our historical net revenues, our ability to respond to competition, our need to implement and maintain effective internal control over financial reporting, our limited operating history and unproven long-term potential of our online game business model, our uncertainties with respect to the PRC legal and regulatory environments and volatility in the economic markets we operate in. The financial information contained in this release should be read in conjunction with the consolidated financial statements and notes thereto included in our annual report on Form 20F for the fiscal year 2007, as filed with the Securities and Exchange Commission on June 18, 2008, and is available on the Securities and Exchange Commission's website at http://www.sec.gov/ . For additional information on these and other important factors that could adversely affect our business, financial condition, results of operations and prospects, see "Risk Factors" beginning on page 7 of our annual report for fiscal year 2007. Our actual results of operations for the third quarter 2008 are not necessarily indicative of our operating results for any future periods. Any projections in this release are based on limited information currently available to us, which is subject to change. Although such projections and the factors influencing them will likely change, we undertake no obligation to update or revise these forward-looking statements, whether as a result of new information, future events or otherwise, after the date of this press release. Such information speaks only as of the date of this release.

GIANT INTERACTIVE GROUP, INC. CONSOLIDATED CONDENSED BALANCE SHEETS Audited Unaudited Unaudited Unaudited December 31 June 30 September 30 September 30 2007 2008 2008 2008 (RMB) (RMB) (RMB) (US$) ASSETS Current assets: Cash and cash equivalents 7,295,469,843 1,834,175,667 2,554,422,442 376,203,600 Prepayments and other current assets 40,721,896 91,577,935 79,442,687 11,699,954 Due from related parties 6,005,661 6,744,530 6,756,255 995,030 Inventories 385,876 1,163,390 1,305,179 192,221 Deferred tax assets 30,911,888 68,707,325 74,352,444 10,950,286 Short-term investments -- 3,895,399,859 2,681,856,000 394,971,429 Secured promissory note -- 34,295,500 -- -- Available- for-sale investments -- -- 428,445,076 63,099,422 Total current assets 7,373,495,164 5,932,064,206 5,826,580,083 858,111,942 Non-current assets: Property and equipment, net 127,631,269 180,565,890 208,080,601 30,645,155 Intangible assets, net 86,589,305 87,576,747 95,355,090 14,043,459 Long-term deposits 7,600 -- -- -- Total non- current assets 214,228,174 268,142,637 303,435,691 44,688,614 Total assets 7,587,723,338 6,200,206,843 6,130,015,774 902,800,556 LIABILITIES AND SHAREHOLDERS' EQUITY Current liabilities: Payables and accrued expenses 191,301,964 159,717,408 84,855,079 12,497,066 Due to a related party 13,710,697 -- -- -- Tax payable -- 65,988,462 56,532,798 8,325,891 Advance from distributors 127,805,262 58,990,575 96,523,864 14,215,591 Deferred revenue 324,970,643 419,776,021 401,861,172 59,184,267 Dividends payable 593,498,287 -- -- -- Unrecognized tax benefits 30,911,888 30,911,888 30,911,888 4,552,561 Total current liabilities 1,282,198,741 735,384,354 670,684,801 98,775,376 Total liabilities 1,282,198,741 735,384,354 670,684,801 98,775,376 Commitments and contingencies Shareholders' equity Ordinary shares 411 415 415 61 (par value US$0.0000002 per share; 258,670,626 shares issued and 257,241,526 shares outstanding at December 31, 2007; 261,110,626 shares issued and 241,899,526 shares outstanding at June 30, 2008; and 261,110,626 shares issued and 237,709,426 shares outstanding at September 30, 2008 ) Additional paid-in capital 5,928,533,055 5,962,424,776 5,976,729,068 880,225,194 Statutory reserves 43,890,273 43,890,273 43,890,273 6,463,958 Accumulated other comprehensive income (51,781,427) (295,535,499) (234,520,162) (34,539,052) Retained earnings 511,416,766 1,200,650,544 1,334,744,529 196,575,041 Treasury stock (126,534,481) (1,446,608,020) (1,661,513,150) (244,700,022) Total Shareholders' equity 6,305,524,597 5,464,822,489 5,459,330,973 804,025,180 Total liabilities and shareholders' equity 7,587,723,338 6,200,206,843 6,130,015,774 902,800,556 GIANT INTERACTIVE GROUP INC. CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (UNAUDITED) Three months ended September 30 June 30 September 30 September 30 2007 2008 2008 2008 (RMB) (RMB) (RMB) (US$) Net revenue: Online game 404,032,797 503,270,285 264,331,426 38,929,518 Overseas licensing revenue 1,213,862 963,175 839,104 123,579 Other revenue, net -- 534,849 24,941 3,673 Total net revenue 405,246,659 504,768,309 265,195,471 39,056,770 Cost of services (45,449,384) (57,760,390) (52,678,008) (7,758,175) Gross profit 359,797,275 447,007,919 212,517,463 31,298,595 Operating (expenses) income: Research and product development expenses (7,219,369) (19,879,930) (31,645,207) (4,660,561) Sales and marketing expenses (59,626,591) (83,589,894) (47,708,548) (7,026,296) General and administrative expenses (20,093,497) (30,340,315) (41,505,678) (6,112,766) Government financial incentives 16,779,300 15,000,000 13,568,300 1,998,277 Total operating expenses (70,160,157) (118,810,139) (107,291,133) (15,801,346) Income from operations 289,637,118 328,197,780 105,226,330 15,497,249 Interest income 837,133 43,382,988 46,559,439 6,857,060 Other (expenses) income (263,366) (3,537,388) (699,649) (103,041) Income before income tax expenses 290,210,885 368,043,380 151,086,120 22,251,268 Income tax expenses -- (17,461,810) (16,992,135) (2,502,524) Net income 290,210,885 350,581,570 134,093,985 19,748,744 Other comprehensive income (loss) Unrealized holding gains -- -- 82,093,492 12,090,352 Foreign currency translation 1,851,099 (82,588,161) (21,078,155) (3,104,294) Total other comprehensive income (loss) 1,851,099 (82,588,161) 61,015,337 8,986,058 Comprehensive income 292,061,984 267,993,409 195,109,322 28,734,802 Earnings per share: Basic 1.44 1.45 0.56 0.08 Diluted 1.38 1.40 0.54 0.08 Weighted average ordinary shares: Basic 201,572,283 241,522,046 241,243,828 241,243,828 Diluted 210,476,214 250,669,716 249,620,125 249,620,125 For more information, please contact: Investor Contact: Rich Chiang, IR Manager Giant Interactive Group Inc. Tel: +86-21-6451-1258 Investor Relations (US): Mahmoud Siddig, Director Taylor Rafferty Tel: +1-212-889-4350 Investor Relations (HK): Ruby Yim, Managing Director Taylor Rafferty Tel: +852-3196-3712 Media Contact: John Dudzinsky, Director Taylor Rafferty Tel: +1-212-889-4350

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