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PR Newswire
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National STEM Video Game Challenge Winners Announced

More Than $100,000 Awarded to Students and Educators by The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media

WASHINGTON, May 22, 2012 /PRNewswire-USNewswire/ -- The winners of the National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) by learning, playing and making video games, were announced today at The Atlantic's Technologies in Education Forum in Washington, DC. Twenty-eight middle school and high school students from across the U.S. were selected as winners for their original game designs. In addition, two winners were awarded in the Collegiate category and three in the Educator category.

Seventeen games created by individuals and teams of students, in eight subcategories, were selected as winners of the Middle School and High School categories from a group of more than 3700 entries. The winners are:

Middle School (grades 5-8)

Category/Platform

Name

Title

City, State

Playable Game -Teams

Campbell Kriess

Connor Schexnaildre

Justin Bicehouse

Drew McCarron

Archers vs. Aliens

Cranberry Twp, PA

Evans City, PA

Evans City, PA

Cranberry Twp, PA

CPB/PBS KIDS Ready to Learn Initiative

Chloe Mario

Madeleine Lapuerta

Emma Froehlich

Math Racing Mania

Princeton, NJ

Skillman, NJ

Skillman, NJ

Scratch &

Playable Game Incorporating STEM Themes

Cooper Kelley

Mechanical Dragon

Cambridge, MA

Kodu

Gustavo Zacarias

The Dark Labyrinth

San Antonio, TX

CPB/PBS KIDS Ready to Learn Initiative

Julia Weingaertner

Sarah Lippman

Animal Inequalities

Princeton Junction, NJ

Pennington, NJ

Written Game Design

Kirk Lindsay

Dr. Phy in the Six Kingdoms of Life

Carrollton, VA

Gamemaker

Kristian Windsor

Team Block

San Martin, CA

Written Game Design Incorporating STEM Themes

Sam Blazes

Battle of the Bugs: Genes Rule

Bethesda, MD

Gamestar Mechanic

Shashank Mahesh

Mission 17639: Planetcorp

Gibsonton, FL


High School (grades 9-12)





Category/Platform

Name

Title

City, State

Gamestar Mechanic

Carter Gerritson

Earth 2112

Sioux City, IA

Scratch

Daniel Gasiorek

ViViD ABYSS

Riverview, FL

Gamemaker

Eli Aldinger

New World

Vancouver, WA

Playable Game - Teams

Golden Rockefeller

Wilfried Hounyo

Endre Osborne

Electrobob

Washington, DC

Playable Game - Teams

Ian Tomasch

Alec Tomasch

Jake Swarthout

Thomas Crowley

Bottle Quest

Saugerties, NY

Written Game Design & Written Game Design Incorporating STEM Themes

Michael Feng

Tales of Encephalia

Redwood City, CA

Playable Game Incorporating STEM Themes

Owen Leddy

Pathogen Wars

Santa Monica, CA

Open Platform

Steven Stulga

Darwin's Finches

Waterford, VA

The youth winners were also honored at an event sponsored by Microsoft on May 21 at the Smithsonian American Art Museum. The Middle School and High School category winners will each receive AMD-based laptops, game design software packages and other tools to support their skill development. Each winner's youth sponsoring organization will receive cash prizes and educational software. A total of $80,000 in prizes was awarded to the winners and their sponsoring organizations.

In the Collegiate category, Speedy Math Train, developed by Levi Miller, Stephen Shaefer, Alex Kampf, and Stephen Zabrecky, a team from Purdue University, won the prize for the PBS KIDS stream that challenged participants to develop educational games for children ages 4-8 that focus on specific math skills. Cosmic Chain the Math Game, created by Ryan Wehnau from the College of the Redwoods received the prize for the Middle School stream of the category. Each winner is receiving $10,000 and on-going guidance from the challenge partners and sponsors for their winning game.

For the Educator category, the PBS KIDS stream prize went to Addition Blocks, created by Martin Esterman, a teacher from Marietta, Georgia. The Middle School prize was awarded to Mark Supal, an educator from Warren, Michigan, for his game Energy Tycoon. Kevin Scirtchfield, a teacher in Fresno, California, was named the winner of the High School prize for his game Alge-Bingo. The Educator category invited professional educators to design games for youth (grades pre-K through 12) that teach key STEM concepts and/or foster an interest in STEM subject areas. The winners of the Educator category are each receiving $10,000 and guidance in the ongoing development of their games.

"Well-designed video games can help students excel in STEM and have fun doing it," said Tom Kalil, Deputy Director for Policy in the White House Office of Science and Technology Policy. "I want to thank the sponsors of the National STEM Video Game Challenge, and congratulate the students and teachers for the remarkable games they have developed."

A video featuring a look at the youth competition over the last two years is available at http://youtu.be/3m9nMSJGpDQ. Game highlights for each of the youth, collegiate, and educator winners can be found at http://bitly.com/youth_stem12 and http://bitly.com/adults_stem12.

The National STEM Video Game Challenge is organized by theJoan Ganz Cooney Center at Sesame WorkshopandE-LineMediain partnership with sponsors the Entertainment Software Association, AMD Foundation,Microsoft's Xbox360 and theCorporation for Public Broadcasting/PBS KIDS Ready To Learn Initiative.

The Joan Ganz Cooney Center at Sesame Workshop is an independent, non-profit research center that is fostering innovation in children's learning through digital media. The Cooney Center conducts and supports research, creates educational models and interactive media properties and builds cross-sector partnerships. The Cooney Center is named for Sesame Workshop's founder, who revolutionized television with the creation of Sesame Street. Core funding is provided by the generous support of Peter G. Peterson; Genius Products; Mattel, Inc.; and Sesame Workshop.

E-Line Media is a publisher of game-based learning products and services that engage educate and empower, helping to prepare youth for lives and careers in the 21st Century. E-Line works with leading foundations, academics, non-profits and government agencies to harness the power of games for learning, health, and social impact. Find out more at www.elinemedia.com.

SOURCE National STEM Video Game Challenge

© 2012 PR Newswire
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