Anzeige
Mehr »
Login
Samstag, 04.05.2024 Börsentäglich über 12.000 News von 685 internationalen Medien
Schnelle Produktionsaufnahme: Multi-Tenbagger-Potenzial direkt in Spanien?
Anzeige

Indizes

Kurs

%
News
24 h / 7 T
Aufrufe
7 Tage

Aktien

Kurs

%
News
24 h / 7 T
Aufrufe
7 Tage

Xetra-Orderbuch

Fonds

Kurs

%

Devisen

Kurs

%

Rohstoffe

Kurs

%

Themen

Kurs

%

Erweiterte Suche
PR Newswire
49 Leser
Artikel bewerten:
(0)

Video Game Market in the US 2014-2018: Key Vendors are Activision Blizzard, Electronic Arts, Microsoft, Sony Computer Entertainment and Take-Two Interactive Software

DUBLIN, October 30, 2014 /PRNewswire/ --

Research and Markets(http://www.researchandmarkets.com/research/65hw2d/video_game_market) has announced the addition of the"Video Game Market in the US 2014-2018"report to their offering.
(Logo: http://photos.prnewswire.com/prnh/20130307/600769 )

Video games are electronic games, which includes a video device for human interaction with the user interface. The video device might be a mobile display, a PC monitor or a TV. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, consoles, mobile devices, PCs, and others. Various types of games are available for different gaming platforms.

The analysts forecast the Video Game market in the US to grow at a CAGR of 8.17 percent over the period 2013-2018.

The Video Game market in the US covers the present scenario and the growth prospects of the Video Game market in the US for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The category excludes spending on the hardware used for playing the games.

The report, the Video Game Market in the US 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Video Game market landscape in the US and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The increased development of hardware platforms is one of the most prominent upcoming trends in this market, which will enable vendors to come up with new games for different hardware platforms giving users more choice of different types of games.

According to the report, the growing use of smartphones and tablets to play games is one of the major market drivers. With growing demand for smartphones, game developers are coming up with different business revenue models.

Further, the report states that the high cost of gaming console hardware is one of the major challenges that the market faces. The price conscious customers would prefer not to spend huge sums on consoles, which in turn affects the sales of gaming console hardware and therefore affects the sale of console games.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.


Key Topics Covered:

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Country Profile: US

07. Market Insights

08. Market Landscape

09. Market Segmentation by Type

10. Buying Criteria

11. Market Growth Drivers

12. Drivers and their Impact

13. Market Challenges

14. Impact of Drivers and Challenges

15. Market Trends

16. Trends and their Impact

17. Vendor Landscape

18. Key Vendor Analysis

19. Other Reports in this Series


Companies Mentioned:

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • Sony Computer Entertainment
  • Take-Two Interactive Software
  • 4A Games
  • 5th Cell Media
  • Access Games
  • ACE Team
  • Active Gaming Media
  • Aeria Games and Entertainment
  • Anino Games
  • Ankama Games
  • Asobo Studio
  • Behavior Interactive
  • Bungie
  • CCP hf
  • Cellufun
  • Changyou.com
  • CipSoft
  • Cryptic Studios
  • Disney Interactive
  • Digital Chocolate
  • eGames
  • Gamelion
  • Gameloft
  • GameHouse
  • Giant Interactive
  • Glu Games
  • gPotato
  • GungHo Entertainment
  • HandyGames
  • India Games
  • Infinity Ward
  • Jagex Games Studio
  • Joymax
  • Kabam
  • Kiloo ApS
  • Konami
  • Level-5
  • MercurySteam Entertainment
  • Microsoft Studio
  • Minh Chau
  • Mitchell
  • Namco Bandai Games
  • NCSOFT
  • NetEase
  • Nexon
  • Nintendo
  • Oberon Media
  • OGPlanet
  • Perfect World
  • PunchEntertainment
  • Redboss
  • Rockstar North
  • Rocksteady Studios
  • Rovio
  • Sega
  • Shanda Interactive Entertainment
  • Softnyx
  • Sony Computer Entertainment
  • Sony Online Entertainment
  • Square Enix
  • SYBO Games
  • Syn Sophia
  • Tencent Holdings
  • The Lego Group
  • Turbine
  • Ubisoft
  • Visual Concepts
  • Warner Bros. Interactive Entertainment
  • Zynga


For more information visithttp://www.researchandmarkets.com/research/65hw2d/video_game_market


Media Contact:Laura Wood , +353-1-481-1716, press@researchandmarkets.net


Lithium vs. Palladium - Zwei Rohstoff-Chancen traden
In diesem kostenfreien PDF-Report zeigt Experte Carsten Stork interessante Hintergründe zu den beiden Rohstoffen inkl. . Zudem gibt er Ihnen konkrete Produkte zum Nachhandeln an die Hand, inkl. WKNs.
Hier klicken
© 2014 PR Newswire
Werbehinweise: Die Billigung des Basisprospekts durch die BaFin ist nicht als ihre Befürwortung der angebotenen Wertpapiere zu verstehen. Wir empfehlen Interessenten und potenziellen Anlegern den Basisprospekt und die Endgültigen Bedingungen zu lesen, bevor sie eine Anlageentscheidung treffen, um sich möglichst umfassend zu informieren, insbesondere über die potenziellen Risiken und Chancen des Wertpapiers. Sie sind im Begriff, ein Produkt zu erwerben, das nicht einfach ist und schwer zu verstehen sein kann.