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World Youth and Amateur Adult Sports Software Market Strategies and Forecasts Report 2016 - Markets are Expected to Reach $5.9 Billion by 2022 - Research and Markets

DUBLIN, August 10, 2016 /PRNewswire/ --

Research and Markets has announced the addition of Wintergreen Research, Inc's new report "Youth and Amateur Adult Sports Software Market Strategies and Forecasts" to their offering.

Worldwide youth and amateur adult league sports software markets are poised to achieve significant growth and enormous market consolidation as youth and recreational teams move to automated process.

Integration of a variety of technologies is the functional direction of market development as vendors seek to build out a platform. As companies try to build out specialized payment processing, registration, scheduling, and team communications capability, the platforms become very complex and difficult to change. The classic software problems associated with integration of different software modules begin to plague systems developers.

Market growth comes from increased benefits of organization in youth and amateur adult sports leagues. Travel teams and tournaments are in vogue. These do not happen in a consistent manner unless there is automated process in place. Automated process is just better for making a team function smoothly, eliminating vast amounts of politics. Shared resource is always a problem, having automated management is better. Once one aspect of the team management is automated, there is demand to automate all the processes across the board leading to plenty of consolidation and acquisitions in this market.

In a $9 billion U.S. youth sports market, the software for youth and amateur adult league teams at $389.4 represents 4.3% of the total spending. This is a nascent market, there is no end in sight, markets are expected to reach $5.9 billion by 2022. Sports teams will continue to get more organized and depend on software to provide increased management efficiency.

The platform can include a lot of different functions illustrated below:

- Sports Software
- Club Management
- Sports Websites
- Sports Technology
- Team Roster Software
- Team Registration Management
- Volunteer Management Software
- Flexible payment options.
- Users can choose from various payment methods
- Pay by check or by credit card
- Track cash payments
- Make payment on account
- Provides an advertising base for retail outlets
- Advertising base has local reach
- Broad functionality
- Administrators can collect online payment securely
- One tap payment
- Discounts & coupons are supported
- Create one multifaceted product
- Tracks rosters, schedules, game attendance, practice attendance
- Tracks availability, team payments, and statistics
- Text communications
- Email communications
- Messaging
- Team web site communications
- Effective communications capability
- Fields
- Courts
- Lessons
- Referees
- Parties
- Multipurpose rooms
- Equipment
- Background Screening
- Equipment Tracking
- Facility Management
- Game Results Tracking
- Online Registration
- Scheduling
- Team Assignments
- Volunteer Management

Key Topics Covered:

Youth and Amateur Adult League Sports Software

Executive Summary
Youth League Sports Software Market Driving Forces
Youth League Sports Software Functions
Youth Team Sports Software Company Acquisitions
Youth League Sports Software
Market Shares
Youth League Sports Software Market Forecasts

1. Youth League Sports Software: Market Description and Market Dynamics
1.1 Appeal Of Youth Sports
1.2 Youth Sports League Software Is Highly Specialized
1.3 Barriers to Youth Sports Participation
1.4 Youth Team Web Sites
1.5 Youth Sports Software Industry Transitions
1.6 Youth Team Software Products Address Automation of Process
1.7 Youth Team Software Products Automation of Finances
1.8 Sports League Software Specialized Revenue Models
1.9 Supervising the Money from Youth Team Sports
1.10 Youth Sports Software Communications Functions

2. Youth and Amateur Adult League Sports Software Market Shares and Forecasts
2.1 Youth League Sports Software Market Driving Forces
2.2 Youth League Sports Software Market Shares
2.3 Youth League Sports Software Market Forecasts
2.4 League Software Larger Market
2.5 Youth League Software by Sports
2.6 Youth League Sports Software Prices / Sports Software Pricing
2.7 Youth League Sports Software Regional Market Analysis
2.8 Youth Team Sites Revenue Model

3. Youth League Sports Software Product Description
3.1 Vendors Address Needs of Different Types of Teams
3.2 Sport Ngin
3.3 Dicks Sporting Goods / Blue Sombrero
3.4 Sports Illustrated Play / League Athletics
3.5 Blue Star Sports
3.6 TeamSideline.com
3.7 Teamsnap
3.8 EZFacility.com Sports Facility & League Software
3.9 Cogran
3.10 RosterBot
3.11 Manage Your League
3.12 LeagueApps
3.13 LeagueLobster
3.14 FrontDesk
3.15 ClubManager
3.16 Engage Sports
3.17 Bm Sports Leagues New York
3.18 Team Sports Admin
3.19 WatchMeGoPro
3.20 SwimTopia
3.21 JDPreneur
3.22 Bonzi Technology
3.23 TopDog Sports
3.24 Zuluru
3.25 LeagueLineup
3.26 Upper Hand

4. Youth and Recreational League Sports Softwararch and Technology
4.1 Payment Gateways 4.1.1 Payment Processing Solutions For a League
4.2 Responsive Web Design 4.2.1 Robust Website Structure
4.3 Tournament Types 4.3.1 MatchDay types
4.4 Season Registration & eSport Configuration
4.5 Venue
4.6 FE management
4.7 Artificial Intelligence And Software 4.8 Nike Open Source Software

5. Youth and Recreational League Sports Software
Company Profiles
5.1 Acitve Network
5.2 Affinity Sports
5.3 Atheletrax / mysportsort
5.4 Bear Dev
5.5 BenchBucket
5.6 Blue Star Sports
5.7 Catapult
5.8 Coach Logic
5.9 Cogran
5.10 Dicks / Blue Sombrero
5.11 Easyteammanager
5.12 Engage Sports
5.13 FiXi Competition Management
5.14 HorizonWebRef.com
5.15 Hudl
5.16 Jevin
5.17 Jonas Software / EZFacility
5.18 JoomSport
5.19 LeagueApps
5.20 LeagueLobster
5.21 LeagueRepublic
5.22 Nike+
5.23 QSTC
5.24 RosterBot
5.25 Sideline Sports
5.26 NBC / Sport Ngin
5.27 Sportlyzer
5.28 Swimtopia
5.29 Teamer
5.30 TeamSideline.com
5.31 TeamSnap
5.32 Time
5.33 Vista Equity Partners
5.34 Wooter
5.35 Zuluru
5.36 YourTeamOnline

For more information visit http://www.researchandmarkets.com/research/hxwl8v/youth_and_amateur

Source: Wintergreen Research, Inc

Media Contact:

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com

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