Anzeige
Mehr »
Mittwoch, 11.02.2026 - Börsentäglich über 12.000 News
Breaking News: Pacifica meldet neue hochgradige Entdeckung und genau deshalb kann der Markt das nicht ignorieren
Anzeige

Indizes

Kurs

%
News
24 h / 7 T
Aufrufe
7 Tage

Aktien

Kurs

%
News
24 h / 7 T
Aufrufe
7 Tage

Xetra-Orderbuch

Fonds

Kurs

%

Devisen

Kurs

%

Rohstoffe

Kurs

%

Themen

Kurs

%

Erweiterte Suche
PR Newswire
341 Leser
Artikel bewerten:
(1)

Birmingham City University Games Course Achieves TIGA Accreditation

LONDON, Aug. 16, 2021 /PRNewswire/ -- TIGA, the trade association representing the UK video games industry, is pleased to announce the accreditation of the following games course at Birmingham City University (BCU):

  • BSc (Hons) Computer Games Technology
    Accreditation - awarded

The BSc (Hons) Computer Games Technology course provides a three-year programme of study. There are typically 35-40 undergraduates in each year of the course. Students gain the skills required by programmers in the games industry. They not only gain skills required for using high level tools and game engines, but also have a solid understanding of programming fundamentals and low-level coding. Students also gain a range of useful transferable skills such as team working, problem solving, communication and so on.

Destination data

These are the known destinations of BSc (Hons) Computer Games Technology graduates from the last three academic years (2017-18, 2018-2019, 2019-2020):

  • 36% work directly in the games industry.
  • 45% are working in either the game industry or an industry using real-time 3D skills.
  • 76% are working in sectors employing transferrable skills learned on the course.
  • 10% are in further study.

This destination data shows the course is delivering skills that are of use to industry. In addition to games industry careers there was an impressive proportion of graduates who were using game development skills in related industries. Graduate jobs include web developer, software engineer, manager, support technician, technical evangelist, QA tester, data analyst, front end developer and visualisation engineer.

The TIGA Accreditation Team noted the following examples of best practice:

  • Modules such as 'Game Studio Production' give students the opportunity to have industry like game development experiences, including working in teams.
  • The course benefits from engagement with industry. For example, representatives from Excalibur Games, Kwalee and Rare teach aspects of certain modules on the course and Game Dragons provides advice on course content.
  • There is good coverage of programming fundamentals and in particular of C++ on the course. These skills are vital for graduates seeking work in the games industry.
  • The frequency of game jams, such as Jingle Jam and Global Game Jam, are indicative of the rich game development culture that surrounds the course.
  • Typically between 6% and 20% of students take up industry placements each year.
  • The Curzon Software House initiative gives students authentic industry experiences. This provides paid work experience to students across summer months, encouraging skill utilisation and practice, whilst working on real projects delivering tangible benefits back into business partners.
  • The Graduate+ and co-curricula awards framework ensure graduates from the course will stand out from the crowd by both extending and reflecting on their skillsets.
  • The industry, researcher and Knowledge Transfer Partnerships involvement in setting briefs for individual projects at level 6 lends relevance to students' work.

Overall, the TIGA Accreditation Team is confident the BSc (Hons) Computer Games Technology at Birmingham City University delivers programming skills at an appropriate depth and breadth for the games industry.

Accreditation Team

The Accreditation Team from TIGA who reviewed the courses comprised:

Dr Richard Wilson, OBE CEO TIGA
Dr Mark Eyles, TIGA Educational Advisor
Chris Kingsley OBE, CTO Rebellion

Dr Richard Wilson OBE, TIGA CEO, said:

"BCU's BSc (Hons) Computer Games Technology course equips students with programming and transferable skills that are required by the games industry and other high technology sectors. Students on the course benefit from strong links with industry, including Excalibur Games, Game Dragons, Kwalee and Rare. Students have the chance to participate in game jams, industry placements and stand out from the crowd through initiatves such as Graduate+. Congratulations to the staff and students of BCU on your successful accreditation."

Dr Mark Eyles, TIGA Educational Advisor, said:

"BSc (Hons) Computer Games Technology lecturers give students challenging, industry-like game development experiences throughout the course. These projects ensure students develop valuable programming skills sought after by the games industry. The course also delivers an excellent range of transferable skills, such as problem solving, team working, and communication. The graduate destination data clearly show a high proportion of graduates finding work both in the games industry and related industries."

Dr Carlo Harvey, Associate Professor, Director of Future Games and Graphics and the Course Leader, School of Computing and Digital Technology, BCU, said:

"The course team are delighted to see our offering acknowledged via this accreditation platform. TIGA have really helped illuminate and crystallise the benefits of industrial relationships in our course structure and design. The reciprocal relationship between education and industry sees courses such as ours act as a bridge to longitudinally improve our creative economy, so it is vital that they are reviewed and kept skills-aware and current."

Get in touch:

Tel: 0845 468 2330
Email: info@tiga.org
Web: www.tiga.org
Twitter: www.twitter.com/tigamovement
Facebook: www.facebook.com/TIGAMovement
LinkedIn: http://www.linkedin.com/company/tiga

© 2021 PR Newswire
Favoritenwechsel
Das Börsenjahr 2026 ist für viele Anleger ernüchternd gestartet. Tech-Werte straucheln, der Nasdaq 100 tritt auf der Stelle und ausgerechnet alte Favoriten wie Microsoft und SAP rutschen zweistellig ab. KI ist plötzlich kein Rückenwind mehr, sondern ein Belastungsfaktor, weil Investoren beginnen, die finanzielle Nachhaltigkeit zu hinterfragen.

Gleichzeitig vollzieht sich an der Wall Street ein lautloser Favoritenwechsel. Während viele auf Wachstum setzen, feiern Value-Titel mit verlässlichen Cashflows ihr Comeback: Telekommunikation, Industrie, Energie, Pharma – die „Cashmaschinen“ der Realwirtschaft verdrängen hoch bewertete Hoffnungsträger.

In unserem aktuellen Spezialreport stellen wir fünf Aktien vor, die genau in dieses neue Marktbild passen: solide, günstig bewertet und mit attraktiver Dividende. Werte, die nicht nur laufende Erträge liefern, sondern auch bei Marktkorrekturen Sicherheit bieten.

Jetzt den kostenlosen Report sichern – bevor der Value-Zug 2026 endgültig abfährt!

Dieses exklusive PDF ist nur für kurze Zeit gratis verfügbar.
Werbehinweise: Die Billigung des Basisprospekts durch die BaFin ist nicht als ihre Befürwortung der angebotenen Wertpapiere zu verstehen. Wir empfehlen Interessenten und potenziellen Anlegern den Basisprospekt und die Endgültigen Bedingungen zu lesen, bevor sie eine Anlageentscheidung treffen, um sich möglichst umfassend zu informieren, insbesondere über die potenziellen Risiken und Chancen des Wertpapiers. Sie sind im Begriff, ein Produkt zu erwerben, das nicht einfach ist und schwer zu verstehen sein kann.