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PR Newswire
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Game-based Learning Market worth $17.82 billion by 2030- Exclusive Report by MarketsandMarkets

DELRAY BEACH, Fla., June 20, 2025 /PRNewswire/ -- The global Game-based Learning Market is projected to grow from USD 6.23 billion in 2025 to 17.82 billion by 2030, at a CAGR of 23.4% during 2025-2030, according to a new report by MarketsandMarkets.

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Browse in-depth TOC on "Game-based Learning Market"

270 - Tables
61 - Figures
385 - Pages

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Scope of the Report

Report Metrics

Details

Market Size Available for Years

2020-2030

Base Year Considered

2024

Forecast Period

2025-2030

Forecast Units

USD (Billion)

Segments Covered

Offering, Deployment Mode, Game Type, Integration Type, and Application

Geographies Covered

North America, Europe, Asia Pacific, Middle East & Africa, Latin America

Companies Covered

Duolingo (US), Kahoot! (Norway), Skillsoft Corp (US), Stride Inc. (US), Frontier Developments (US), Pearson (UK), PRELOADED (UK), Game Strategies (Spain), Prodigy Education (Canada), Spin Master (Canada), Mojang Studios (Stockholm), BreakAway Games (US), Adobe (US), Schell Games (US), Stratbeans Learning Solutions (India), SimuLearn (US), Raptivity (US), Archy Learning (Australia), EI (US), Fundamentor (India), Indusgeeks (India), Kuato Studios (UK), Lingokids (Spain), Tenneo (US), Hornbill FX (India), Axonify (Canada), Kognito (US), QuoDeck Technologies Pvt. Ltd (India), Litmos (US), Gametize (Singapore), SweetRush Inc. (US), Quizizz (US), Simformer (US), Quizlet (US), SafetyCulture (Australia), Centrical (US), Extramarks (India), The Gamification Company (India), BI WORLDWIDE (US), and Age of Learning (US)

Increasing digital adoption in education and corporate training, rising demand for interactive and personalized learning experiences, and growing use of AR/VR and AI technologies are driving the growth of the Game-based Learning Market. These factors enhance learner engagement, improve retention rates, and support scalable, outcome-driven educational solutions across sectors.

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The web-based deployment segment will register the largest market share during the forecast period

The web-based deployment of the integration type segment holds the largest share in the Game-based Learning Market due to its high accessibility, platform independence, and ease of integration across devices and operating systems. It allows learners to access content anytime, anywhere, without requiring complex installations. Moreover, institutions and enterprises prefer web-based solutions for their cost-effectiveness, scalability, and seamless updates, making them ideal for widespread adoption in education and training environments.

The medical and healthcare training segment is poised for the fastest growth rate during the forecast period

The medical and healthcare training segment is expected to witness the fastest growth in the Game-based Learning Market due to the increasing need for immersive, risk-free environments to train professionals in critical procedures. Advanced VR, AR, and AI technologies enable realistic simulations that enhance skill development, improve patient safety, and reduce errors. The demand for continuous upskilling and remote training further accelerates adoption in this sector.

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North America will account for the largest market during the forecast period

North America is projected to hold the largest share in the Game-based Learning Market, driven by its advanced digital infrastructure, early adoption of educational technologies, and strong presence of key market players. The region benefits from significant investments in edtech, supportive government initiatives, and a high level of awareness regarding the benefits of interactive learning, enabling widespread implementation across educational institutions and corporate training environments.

Top Key Companies in Game-based Learning Market:

The major players in the Game-based Learning Market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).

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About MarketsandMarkets

MarketsandMarkets has been recognized as one of America's Best Management Consulting Firms by Forbes, as per their recent report.

MarketsandMarkets is a blue ocean alternative in growth consulting and program management, leveraging a man-machine offering to drive supernormal growth for progressive organizations in the B2B space. With the widest lens on emerging technologies, we are proficient in co-creating supernormal growth for clients across the globe.

Today, 80% of Fortune 2000 companies rely on MarketsandMarkets, and 90 of the top 100 companies in each sector trust us to accelerate their revenue growth. With a global clientele of over 13,000 organizations, we help businesses thrive in a disruptive ecosystem.

The B2B economy is witnessing the emergence of $25 trillion in new revenue streams that are replacing existing ones within this decade. We work with clients on growth programs, helping them monetize this $25 trillion opportunity through our service lines - TAM Expansion, Go-to-Market (GTM) Strategy to Execution, Market Share Gain, Account Enablement, and Thought Leadership Marketing.

Built on the 'GIVE Growth' principle, we collaborate with several Forbes Global 2000 B2B companies to keep them future-ready. Our insights and strategies are powered by industry experts, cutting-edge AI, and our Market Intelligence Cloud, KnowledgeStore, which integrates research and provides ecosystem-wide visibility into revenue shifts.

To find out more, visit www.MarketsandMarkets.com or follow us on Twitter , LinkedIn and Facebook .

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© 2025 PR Newswire
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