SHANGHAI, March 23, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the second quarter of fiscal year 2026 ended December 31, 2025.
Second Quarter of Fiscal Year 2026 Financial Highlights
- Total revenue was US$26.3 million, representing a 7.8% decrease from US$28.5 million in the second quarter of fiscal year 2025. In-app purchases contributed US$23.9 million, while advertising revenue reached US$2.4 million.
- Total operating costs and expenses were US$25.4 million, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.
- Net income was US$0.9 million, representing a 151.2% increase from US$0.4 million in the second quarter of fiscal year 2025.
Second Quarter of Fiscal Year 2026 Operating Highlights
in thousands, except percentages | For the Three Months Ended December 31, | |||||||
2025 | 2024 | |||||||
Average MAUs[1] | 2,760 | 3,832 | ||||||
Average DAUs [2] | 499 | 716 | ||||||
ARPDAU [3] | 0.566 | 0.440 | ||||||
Average DPUs [4] | 13 | 15 | ||||||
Average Daily Payer Conversion Rate [5] | 2.5 | % | 2.1 | % | ||||
Average 7D Retention Rate [6] | 8.7 | % | 10.2 | % | ||||
[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month. |
[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day. |
[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period. |
[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day. |
[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period. |
[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period. |
Mr. Feng Xie, founder and chairman of Gamehaus, commented: "We are pleased with our second quarter results, which demonstrate continued progress in our transition toward a more efficient and sustainable operating model. Revenue of $26.3 million came in near the upper end of ourrevenue forecast for the second quarter, and more importantly, net income grew approximately 151% period-over-period while operating margin expanded to 3.3% from 0.8% in the year-ago period. These improvements reflect the cumulative impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Looking ahead, we are advancing a diversified product pipeline across both RPG and Puzzle genres, with multiple titles moving into active development and scheduled launches. We remain focused on strengthening our platform capabilities and leveraging AI-driven efficiencies to position us for our next phase of growth."
Second Quarter of Fiscal Year 2026 Unaudited Financial Results
Revenue
Total revenue was US$26.3 million in the second quarter of fiscal year 2026, decreasing 7.8% from US$28.5 million in the second quarter of fiscal year 2025. The decline primarily resulted from the Company's reduction in user acquisition spending, which was a strategic move to optimize resource allocation and redirect investment toward the development of new game categories and upcoming projects, as well as their subsequent launch and promotion, aiming to strengthen the Company's game portfolio and support sustainable long-term growth.
Advertising costs decreased by 18.9% in the second quarter of fiscal year 2026 compared to the second quarter of fiscal year 2025, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 6.4% to US$23.9 million in the second quarter of fiscal year 2026 from US$25.5 million in the second quarter of fiscal year 2025, while advertising revenue was US$2.4 million in the second quarter of fiscal year 2026, compared to US$3.0 million in the second quarter of fiscal year 2025. These headwinds were partially offset by enhanced in-game content and live-ops features, which continued to drive engagement and monetization among the Company's existing player base.
Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company strategically allocated marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.
Operating Costs and Expenses
Total operating costs and expenses were US$25.4 million in the second quarter of fiscal year 2026, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.
- Cost of revenue decreased by 10.2% to US$12.2 million in the second quarter of fiscal year 2026, from US$13.5 million in the second quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.
- Research and development expenses increased 7.5% to US$2.1 million in the second quarter of fiscal year 2026, from US$2.0 million in the second quarter of fiscal year 2025. The increase was mainly attributable to the Company's strategic collaborations with multiple developers throughout the development and testing phases.
- Selling and marketing expenses decreased by 18.4% to US$9.7 million in the second quarter of fiscal year 2026, from US$11.9 million in the second quarter of fiscal year 2025. The reduction was primarily driven by a US$2.1 million decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.
- General and administrative expenses were US$1.4 million in the second quarter of fiscal year 2026, representing an increase of 65.5% from US$0.9 million in the second quarter of fiscal year 2025. The increase was primarily attributable to higher salary expenses primarily associated with the Company's efforts to improvecorporate governance, financial reporting, and investor relations capabilities as a public company, as well as the strengthening of the management team and key functional roles as part of its strategic workforce planning to support business expansion and long-term growth.
Operating Income
Operating income was US$0.9 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025. Operating margin was 3.3% in the second quarter of fiscal year 2026, compared to 0.8% in the second quarter of fiscal year 2025.
Other Income, Net
Other income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.1 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025.
Net Income
Net income was US$0.9 million for the second quarter of fiscal year 2026, compared to US$0.4 million in the second quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.02 for the second quarter of fiscal year 2026, compared to US$0.01 in the second quarter of fiscal year 2025.
Cash and Cash Equivalents
Cash and cash equivalents were US$17.4 million as of December 31, 2025, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.
Business Outlook
For the third quarter of fiscal year 2026 ending March 31, 2026, the Company expects its total revenue to be in the range of approximately US$24 million to US$26 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.
Recent Development
Share Repurchase Plan Update
In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities.
As of December 31, 2025, the Company had repurchased approximately 370,000 of its Class A ordinary shares for approximately US$459,000.
Conference Call Information
The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, March 23, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.
Participant Online Registration: https://dpregister.com/sreg/10207119/10368ff0a4d
A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.
About Gamehaus
Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.
Forward-Looking Statements
Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.
Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: [email protected]
The Blueshirt Group
Mr. Jack Wang
Email: [email protected]
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | ||||||||
UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS | ||||||||
(Amount in USD dollars, except for number of shares or otherwise noted) | ||||||||
As of | ||||||||
December 31, 2025 | June 30, 2025 | |||||||
(Unaudited) | (Audited) | |||||||
ASSETS | ||||||||
CURRENT ASSETS: | ||||||||
Cash and cash equivalents | $ | 17,355,214 | $ | 15,234,745 | ||||
Short-term investments | 2,609,549 | 1,345,154 | ||||||
Accounts receivable | 9,876,025 | 10,423,418 | ||||||
Advanced to suppliers | 9,737,823 | 9,442,382 | ||||||
Prepaid expenses and other current assets | 3,599,492 | 3,128,788 | ||||||
TOTAL CURRENT ASSETS | 43,178,103 | 39,574,487 | ||||||
NON-CURRENT ASSETS: | ||||||||
Plant and equipment, net | 142,139 | 124,503 | ||||||
Intangible assets, net | 4,619,603 | 5,001,523 | ||||||
Right-of-use assets, net | 332,610 | 512,647 | ||||||
Equity investments | 1,951,542 | 1,995,021 | ||||||
TOTAL NON-CURRENT ASSETS | 7,045,894 | 7,633,694 | ||||||
TOTAL ASSETS | $ | 50,223,997 | $ | 47,208,181 | ||||
LIABILITIES | ||||||||
CURRENT LIABILITIES: | ||||||||
Short-term borrowing | $ | 286,000 | $ | - | ||||
Accounts payable | 10,112,213 | 10,752,234 | ||||||
Contract liabilities | 1,711,540 | 1,871,120 | ||||||
Accrued expenses and other current liabilities | 1,473,620 | 903,252 | ||||||
Lease liabilities | 262,856 | 463,064 | ||||||
Taxes payable | 75,570 | 51,599 | ||||||
TOTAL CURRENT LIABILITIES | 13,921,799 | 14,041,269 | ||||||
NON-CURRENT LIABILITY: | ||||||||
Lease liabilities | 33,090 | 58,517 | ||||||
TOTAL NON-CURRENT LIABILITY | 33,090 | 58,517 | ||||||
TOTAL LIABILITIES | $ | 13,954,889 | $ | 14,099,786 | ||||
SHAREHOLDERS' EQUITY: | ||||||||
Class A ordinary shares (par value of $0.0001 per share; | 4,952 | 3,797 | ||||||
Class B ordinary shares (par value of $0.0001 per share; | 780 | 1,560 | ||||||
Additional paid-in capital | 10,953,826 | 10,954,201 | ||||||
Treasury Stock | (458,738) | - | ||||||
Retained earnings | 26,435,808 | 23,543,001 | ||||||
Accumulated other comprehensive loss | (423,266) | (1,276,222) | ||||||
TOTAL GAMEHAUS HOLDING INC'S SHAREHOLDERS' | 36,513,362 | 33,226,337 | ||||||
Non-controlling interests | (244,254) | (117,942) | ||||||
TOTAL SHAREHOLDERS' EQUITY | 36,269,108 | 33,108,395 | ||||||
TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY | $ | 50,223,997 | $ | 47,208,181 | ||||
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | |||||||||||||||||||||
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS | |||||||||||||||||||||
AND COMPREHENSIVE INCOME | |||||||||||||||||||||
(Amount in USD dollars, except for number of shares or otherwise noted) | |||||||||||||||||||||
For the Three Months Ended December 31, | For the December 31, | ||||||||||||||||||||
2025 | 2024 | 2025 | 2024 | ||||||||||||||||||
(Unaudited) | (Unaudited) | (Unaudited) | (Unaudited) | ||||||||||||||||||
REVENUE | $ | 26,295,028 | 28,518,928 | $ | 54,033,904 | $ | 58,488,446 | ||||||||||||||
OPERATING COST AND EXPENSES | |||||||||||||||||||||
Cost of revenue | (12,155,827) | (13,542,268) | (25,438,752) | (27,565,976) | |||||||||||||||||
Research and development expenses | (2,131,820) | (1,983,658) | (3,311,498) | (2,985,550) | |||||||||||||||||
Selling and marketing expenses | (9,728,443) | (11,914,898) | (20,570,983) | (24,450,883) | |||||||||||||||||
General and administrative expenses | (1,408,092) | (850,824) | (2,841,247) | (1,763,336) | |||||||||||||||||
OPERATING INCOME | $ | 870,846 | $ | 227,280 | $ | 1,871,424 | $ | 1,722,701 | |||||||||||||
OTHER INCOME (EXPENSES): | |||||||||||||||||||||
Investment income (loss), net | (122,761) | 24,668 | 557,325 | 5,225 | |||||||||||||||||
Interest income | 160,652 | 124,896 | 335,284 | 279,386 | |||||||||||||||||
Other income, net | 32,755 | 65,102 | 40,399 | 52,161 | |||||||||||||||||
Total other income, net | 70,646 | 214,666 | 933,008 | 336,772 | |||||||||||||||||
INCOME BEFORE INCOME TAXES | 941,492 | 441,946 | 2,804,432 | 2,059,473 | |||||||||||||||||
INCOME TAXES EXPENSES | (25,792) | (77,406) | (38,270) | (128,236) | |||||||||||||||||
NET INCOME | 915,700 | 364,540 | 2,766,162 | 1,931,237 | |||||||||||||||||
Less: net loss attributable to non-controlling interests | (63,206) | (38,950) | (126,645) | (29,502) | |||||||||||||||||
NET INCOME ATTRIBUTABLE TO | 978,906 | 403,490 | 2,892,807 | 1,960,739 | |||||||||||||||||
OTHER COMPREHENSIVE INCOME | |||||||||||||||||||||
Net income | 915,700 | 364,540 | 2,766,162 | 1,931,237 | |||||||||||||||||
Foreign currency translation adjustment, net of tax | 1,172,520 | 1,428,152 | 853,289 | (180,335) | |||||||||||||||||
TOTAL COMPREHENSIVE INCOME | $ | 2,088,220 | $ | 1,792,692 | $ | 3,619,451 | $ | 1,750,902 | |||||||||||||
Less: total comprehensive loss attributable to non- | (62,927) | (38,304) | (126,312) | (28,495) | |||||||||||||||||
TOTAL COMPREHENSIVE INCOME | 2,151,147 | 1,830,996 | 3,745,763 | 1,779,397 | |||||||||||||||||
BASIC AND DILUTED EARNINGS PER | |||||||||||||||||||||
Net income attributable to Gamehaus Holdings Inc's | |||||||||||||||||||||
Basic and diluted | $ | 0.02 | $ | 0.01 | $ | 0.05 | $ | 0.04 | |||||||||||||
Weighted average shares outstanding used in | |||||||||||||||||||||
Basic and diluted | $ | 53,310,709 | $ | 50,000,000 | $ | 53,437,778 | $ | 50,000,000 | |||||||||||||
* Presented on a retroactive basis to reflect the reverse recapitalization. |
SOURCE Gamehaus Holdings Inc.



